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War thunder skins
War thunder skins













war thunder skins
  1. WAR THUNDER SKINS UPDATE
  2. WAR THUNDER SKINS ARCHIVE

Next, the example files are edited in any suitable graphical editor as an ordinary image. The creation of any camouflage begins with the creation of the example that was described above. By default a texture will be created for ground vehicles which will be applied to all elements of the vehicle.

war thunder skins

If you want to create your own camouflage, then start editing the simple graphical files in the TGA format that are already in the folder.This will be 2-3 files in the DDS or TGA file formats and also configuration file “name_of_the_vehicle.blk”.

WAR THUNDER SKINS ARCHIVE

If you want to set a camouflage from the War Thunder LIVE portal, just delete the entire contents of the folder, then download the unique camouflage you like from and copy the contents of the archive to the folder.'Show Package Contents' there, then go to Contents → Resources → game → UserSkins → *previously obtained folder name*.) (macOS users using the standalone launcher must right-click the launcher in Finder, select 'Show Package Contents', then enter the 'Contents' folder. Go to the following path: War Thunder → UserSkins → *previously obtained folder name* - for example, template_ussr_t_10m.For others, your tank or aircraft will remain in the same camouflage that was selected in the “Appearance” menu as the basis for the user camouflage.Īfter that, go to the folder where the War Thunder client is installed and do the following: You can always find interesting camouflages on the War Thunder LIVE portal or create your own. If the appearance of your favourite vehicle has started to bore you, and the in-game camouflages available for it aren’t quite what you want, the best solution is to create a unique appearance for your vehicle with a user camouflage. In order to correctly display the custom camouflages of such vehicles created before the model update, it may be necessary to correct them.

WAR THUNDER SKINS UPDATE

War Thunder developers regularly update 3D models of vehicles in the game. Inverted roughness = 1 - (1-0.7*smoothness)^3Īccording to the same formula, camouflage created before the release of the “Wind of Change” update will be automatically converted. The old smoothness channel has been converted to the new inverted roughness by the formula:: In the normal texture (_n, _n_dmg) the red channel that previously was responsible for smoothness of the texture, is now stored inverted roughness. In connection with this, there have been changes in the technology for camouflage creation. This will especially affect the use of heavy roughness. The advantage of this being an extended range in the “smoothness” textures, allowing for a more natural reproduction of smooth and rough materials. With the “Wind of Change” update the game has incorporated a new rendering system.















War thunder skins